Loosely based off of the MIT Moral Machine, this game puts the player in the position as a Tesla(TM) Truck(TM) that must make moral decisions. This was part of an assignment where the goal was to instill "challenge" into a Bitsy game, so I decided to make the challenge based off of tough moral quandaries a-la the Trolley Problem.

This game was created as part of the Tiny Games class at the ATLAS Institute at The University of Colorado Boulder


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this was shared in my uni class on examples of bitsy in making a game, i gotta say this is super charming. really funny and i love car heaven :)

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I am so curious what class is using this! Thank you so much for the compliment. If this was Danny at CU, tell him I said hi!!

I'd also recommend these games as examples of whats possible: 

  • Cowgirl Boots (wholesome queer story)
  • Hope (wholesome mental health, integrated soundtrack)
  • Holt (simpler adventure)
  • Delivery (post-apocalyptic drone, narrative focused)